Ownership
Definition
Ownership: The goal to gain the ownership of a game element.
Details from gameplay design patterns collection
Implementation
Changing the color of the cubes you touch is a type of Ownership.
How to Play
[Gain ownership of all cubes]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Ownership
- Capture: Capture the cubes.
- Collection: Collect more cubes.
- Contact: Touch between player and cubes.
- Traverse: Movement of the player.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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