Definition

King of the HillReaching and keeping a sought for game state that other players are trying to reach and keep.

Details from gameplay design patterns collection

Implementation

The first one is trying to win while the others are eliminating cubes to prevent the first one from winning.

How to Play

[Eliminate more cubes]

[The first one who eliminates 5 cubes wins]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

Other Playable Concepts Implementing the Same Gameplay Design Pattern

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