KingoftheHill
Definition
King of the Hill: Reaching and keeping a sought for game state that other players are trying to reach and keep.
Details from gameplay design patterns collection
Implementation
The first one is trying to win while the others are eliminating cubes to prevent the first one from winning.
How to Play
[Eliminate more cubes]
[The first one who eliminates 5 cubes wins]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Capture: Capture cubes.
- Contact: Touch cubes.
- Eliminate: Eliminate cubes.
- Gain Information: The number on the player.
- King of the Hill
- Overcome: Try to beat others.
- Traverse: The movement of players.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
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Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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