Definition

Collection: The goal of forming a linear alignment of game elements. 

Details from gameplay design patterns collection

Implementation

Collecting the cubes in the scene is a kind of collection.

How to Play

[Move to collect the cubes]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Collection
  • Contact: Touch the cubes
  • Ownership: Change the color of cubes to the main color
  • Capture: Capture different cubes

Other Playable Concepts Implementing the Same Gameplay Design Pattern


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