Collection
Definition
Collection: The goal of forming a linear alignment of game elements.
Details from gameplay design patterns collection
Implementation
Collecting the cubes in the scene is a kind of collection.
How to Play
[Move to collect the cubes]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Collection
- Contact: Touch the cubes
- Ownership: Change the color of cubes to the main color
- Capture: Capture different cubes
Other Playable Concepts Implementing the Same Gameplay Design Pattern
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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