Configuration
Definition
Configuration: The goal of forming a spatial, temporal, or logical arrangement of game elements.
Details from gameplay design patterns collection
Implementation
Creating a specific alignment rule for the player
How to Play
[Drag the required number of orbs to the line]
Controller Mode
Mouse to Drag
R to Restart
Other Patterns within the Implementation
- Configuration
- Alignment: Align all the orbs
- Delivery: Move the orbs to the destination
- Traverse: The position transformation of orbs
- Gain Information: The number needs players to get the information
Other Playable Concepts Implementing the Same Gameplay Design Pattern
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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