Definition

Gain InformationThe goal of performing actions in a game in order to be able to receive information or make deductions.

Details from gameplay design patterns collection

Implementation

Each time the player touches one cube, the hint of the next cube will appear.

How to Play

[Eliminate all cubes]

[You'll get one cube position once you eliminate a cube]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

Other Playable Concepts Implementing the Same Gameplay Design Pattern


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