GainInformation
Definition
Gain Information: The goal of performing actions in a game in order to be able to receive information or make deductions.
Details from gameplay design patterns collection
Implementation
Each time the player touches one cube, the hint of the next cube will appear.
How to Play
[Eliminate all cubes]
[You'll get one cube position once you eliminate a cube]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Gain Information
- Capture: Capture the cubes.
- Eliminate: Eliminate these cubes.
- Exploration: The dark scene and the surrounding light.
- Traverse: The movement of the player.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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