Definition

DeliveryThe goal of moving a certain game element to another specified game element or place within the game space.

Details from gameplay design patterns collection

Implementation

Moving all required cubes to the destination is a kind of delivery.

How to Play

[Deliver all cubes to green zone(max 3 each time)]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Delivery
  • Traverse: The movable of both player and required cubes.
  • Contact: The contact between the player and cubes, and the destination check.

Other Playable Concepts Implementing the Same Gameplay Design Pattern



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