Delivery
Definition
Delivery: The goal of moving a certain game element to another specified game element or place within the game space.
Details from gameplay design patterns collection
Implementation
Moving all required cubes to the destination is a kind of delivery.
How to Play
[Deliver all cubes to green zone(max 3 each time)]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Delivery
- Traverse: The movable of both player and required cubes.
- Contact: The contact between the player and cubes, and the destination check.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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