Rescue
Definition
Rescue: The goal of freeing someone or something that is guarded or otherwise not free to move by its own will.
Details from gameplay design patterns collection
Implementation
Trying to rescue the guarded object.
How to Play
[Rescue the object back to the safe area]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Rescue
- Contact: Carry the target object or touch the enemy.
- Delivery: Bring the object back.
- Stealth: Try not to be caught by enemies.
- Traverse: Movement of both player and target object.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
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Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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