Definition

RescueThe goal of freeing someone or something that is guarded or otherwise not free to move by its own will.

Details from gameplay design patterns collection

Implementation

Trying to rescue the guarded object.

How to Play

[Rescue the object back to the safe area]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Rescue
  • Contact: Carry the target object or touch the enemy.
  • Delivery: Bring the object back.
  • Stealth: Try not to be caught by enemies.
  • Traverse: Movement of both player and target object.

Other Playable Concepts Implementing the Same Gameplay Design Pattern

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