Definition

RaceGameplay goals that need to be worked against under pressure, often but not necessarily in competition against others.

Details from gameplay design patterns collection

Implementation

Trying to reach the orb first.

How to Play

[Touch the orb first to 3]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Race
  • Capture: Capture the random orb.
  • Contact: The touch between players and orbs.
  • Eliminate: Touch to eliminate.
  • Overcome: Beat the enemy by reaching the destination first.
  • Traverse: Movement of the player.

Other Playable Concepts Implementing the Same Gameplay Design Pattern


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