Race
Definition
Race: Gameplay goals that need to be worked against under pressure, often but not necessarily in competition against others.
Details from gameplay design patterns collection
Implementation
Trying to reach the orb first.
How to Play
[Touch the orb first to 3]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Race
- Capture: Capture the random orb.
- Contact: The touch between players and orbs.
- Eliminate: Touch to eliminate.
- Overcome: Beat the enemy by reaching the destination first.
- Traverse: Movement of the player.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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