Definition

HerdThe goal of moving one or more game elements to a location without directly interacting with them.

Details from gameplay design patterns collection

Implementation

Moving all orbs without touching is a kind of Herd.

How to Play

[Herd the orbs to the green area]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Contact: The contact between orbs and the target area.
  • Delivery: Moving the orbs to the destination,
  • Herd
  • Traverse: The movement of both player and the orbs.

Other Playable Concepts Implementing the Same Gameplay Design Pattern

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Herd Varient [Repel]: 

https://gameplaydesignpatterns.itch.io/herd-repel

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