Reconnaissance
Definition
Reconnaissance: Patrolling game world areas to detect changes.
Details from gameplay design patterns collection
Implementation
Catching the spawning cubes in a conditional view is a type of Reconnaissance.
How to Play
[Catch the spawning cubes]
[The cubes can only be seen within the lighting area]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Reconnaissance
- Capture: Capture the cubes.
- Contact: Touch between cubes and players.
- Eliminate: Touch to eliminate.
- Exploration: Explore the world.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
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| Status | Released |
| Platforms | HTML5 |
| Author | GameplayDesignPatterns |
| Made with | Unity |

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