Definition

GuardThe goal to hinder other players or game elements from accessing particular gameplay areas or particular game elements.

Details from gameplay design patterns collection

Implementation

Preventing other cubes from accessing the core area is a kind of Guard.

How to Play

[Move to eliminate all cubes before touching the core area]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Guard
  • Capture: Capture all cubes towards the core area.
  • Contact: The contact between the player and the cubes.
  • Eliminate: Contact to eliminate.

Other Playable Concepts Implementing the Same Gameplay Design Pattern

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