GainCompetence
Definition
Gain Competence: The goal of being able to perform a specific ability to a certain level of competence within a game.
Details from gameplay design patterns collection
Implementation
The speed-up of each elimination is a kind of gain competence.
How to Play
[Eliminate cubes to speed up]
Controller Mode
WASD to Move
R to Restart
Other Gameplay Design Patterns within the Implementation
- Gain Competence
- Capture: Capture the cubes.
- Contact: Touch the cubes.
- Eliminate: Eliminate when touching the cubes.
- Traverse: The movement of the player.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
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| Status | Released |
| Platforms | HTML5 |
| Author | GameplayDesignPatterns |
| Made with | Unity |

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