Connection
Definition
Connection: Linking or spatially positioning game elements to each other so that they have a physical relation.
Details from gameplay design patterns collection
Implementation
Connecting two spawned cubes is the way to connection
How to Play
[Move to connect the two cubes]
Control
Mouse to Drag
R to Restart
Other Gameplay Design Patterns within the Implementation
- Connection
- Contact: Touch the cube to generate the line.
- Delivery: Deliver the line to another cube.
- Traverse: The movement of the player.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
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Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
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