Conceal
Definition
Conceal: The goal of trying to hinder other players ability to gain information.
Details from gameplay design patterns collection
Implementation
Hiding from the enemy is a kind of conceal.
How to Play
[Move to green zone]
[Avoid being captured by the enemy]
[You can hide in the blue area]
Controller Mode
WASD to Move
Space to Hide
R to Restart
Other Gameplay Design Patterns within the Implementation
- Conceal
- Stealth: Hide from the patrolling enemies.
- Delivery: Control the player to move to the destination.
- Traverse: Move the player to the destination.
Other Playable Concepts Implementing the Same Gameplay Design Pattern
- ------
Status | Released |
Platforms | HTML5 |
Author | GameplayDesignPatterns |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.