Definition

Conceal: The goal of trying to hinder other players ability to gain information.

Details from gameplay design patterns collection

Implementation

Hiding from the enemy is a kind of conceal.

How to Play

[Move to green zone]

[Avoid being captured by the enemy]

[You can hide in the blue area]

Controller Mode

WASD to Move

Space to Hide

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Conceal
  • Stealth: Hide from the patrolling enemies.
  • Delivery: Control the player to move to the destination.
  • Traverse: Move the player to the destination.

Other Playable Concepts Implementing the Same Gameplay Design Pattern

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