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Definition

EvadeThe goal to avoid being captured or hit.

Details from gameplay design patterns collection

Implementation

Avoid being hit by the chasing enemies.

How to Play

[Run away from enemies]

Controller Mode

WASD to Move

R to Restart

Other Gameplay Design Patterns within the Implementation

  • Evade
  • Contact: The touch between the player and enemies.
  • Traverse: The movement of the player.

Other Playable Concepts Implementing the Same Gameplay Design Pattern


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